The Eradication of Barriers to Innovative Mobile Service Development Changes in the Mobile Business Model and Critical Success Factors


  1. Introduction
For years mobile technology has been earmarked as the next big thing but until recently mobile service innovation has not met expectations (Fling, 2009). Since the advent of the iOS and Android operating systems and their respective developer frameworks the business model of the mobile ecosystem has changed considerably. This essay charts the nature of this development and how it has unlocked mobile`s potential.
Although mobile is regarded as a profitable field for service development the market is of such a nature that there are certain strategic questions that need to be addressed when developing a mobile service business model or when thinking of investing capital in such a venture. These critical success factors are also discussed.
       2. Barriers to Service Innovation
Seeing that mobile has all the advantages of the media that have gone before it namely print, recording, cinema, radio, television and internet mobile is regarded to be the 7th mass medium. Additionally, it also has several unique benefits. It is personal, permanently on and carried, enables user generated content and has a built-in pay channel (Ahonen, 2008). Recent technological advances have also added location-based, augmented reality and social networking to this powerful and ubiquitous medium.
Irrespective of mobile`s potential mobile application developers could not unlock the possibilities of the mobile medium mainly due to device fragmentation. To develop an application for even one model of phone a developer had to know and develop for the version of the phone`s application framework, screen dimensions, processor power, graphic capabilities, number and orientation of buttons. Mobile manufacturers also sold blank phones to operators that would then put customized software, that fit their network`s needs, on the phone - in addition to this the phones weren`t field refreshable. This meant that if there was a problem with the phone`s software the operators would release a new version with updated software and developers would have to reconfigure their applications (Fling, 2009).
The level of complexity that mobile application designers had to contend with made it almost impossible to develop a product that worked on all mobile devices, across all networks within a market and could be developed and tested for less than it could be sold for (scalability) and within time (time to market) (Fling, 2009). If a developer has successfully finished a project they also had to deal with the service developer`s application portals. This was especially cumbersome for the customer and the application developer. One developer states the following: “It`s more complex to download a game through an operator portal than to open a bank account” (VisionMobile, 2011).
Problems related to device fragmentation and application distribution were unlikely to be addressed due to the dominance of handset manufacturers and network operators. A company like Nokia bought a large number of components at a cheaper price and manufactured for less and enjoyed higher demand for their product (VisionMobile, 2011). The mobile operators always had the advantage of owning the customer relationship. The mobile operators therefore had the final say in terms of what services were offered to the consumer (Agarwal & Glass, 2009). This supply-side economy of scale made handset sales and contract sales the main priority over and above accommodating service innovation in the sector.
        3. Fundamental Shift in the Business Model of the Mobile Ecosystem
With the introduction of the iPhone and the proliferation of smartphones there has been a dramatic change in the business model of the mobile ecosystem. With the advent of especially the iOS and Android operating systems there was a shift from supply side economies of scale to demand side economies of scale called network effects. The value of a network is based on the potential to draw individuals to use the network. More participants mean more capable application developers develop services for that platform. More quality applications mean more users are drawn towards it (VisionMobile, 2011).
The market for voice subscriptions is getting all the more saturated and mobile networks need to sell data instead of voice services to grow. The most effective means of doing this is by putting services that use data at the disposal of their subscribers (Agarwal & Glass, 2009). 

The positive feedback cycle of network effects within operating systems and the demand to sell data has shifted the dynamics of the mobile ecosystem from the priorities of handset manufacturers and network operators to that of the operating systems and the development of services, in the form of smartphone applications.
        4.Mobile Service Development - Strategic Success Factors
The abovementioned changes have made service development for smartphones a lucrative industry. Canalys, a technology research company, has projected that the revenue of app stores will be US$7.3 billion in 2011. The mobile application market will grow annually by 50% and reach a value of US$36.7 billion by 2015 (Canalys, 2011). Technology-minded entrepreneurs and investors would therefore be well advised to give this sector serious attention but there are some critical success factors that need to be considered when devising a business plan and strategy.
                4.1 Choice of Operating System
“The user experience with iPhone, Android, Blackberry, Windows Phone and tablets are fundamentally different. ” So choosing the correct Operating System to develop for is crucial. (Huntley, 2011). Research has shown that different platforms offer major differences in revenue potential. An iOS developer will make 3.3 time more than a Symbian developer per application while a Blackberry developer will make 2.4 times and an Android developer only 1.7 times (Yarrow, 2011). iPhone users are also perceived to be early adopters and therefore most companies prioritize iOS (VisionMobile, 2011). 
This being said in the second quarter of 2011 Android has overtaken iOS in terms of market share with 44% of the market versus 31% for iOS (Yarrow, 2011). If this trend continues especially given Google`s acquisition of Motorola`s patent catalogue the choice of mobile development platform will be crucial. Android also only requires 6 months to master (VisionMobile, 2011).
To successfully reach 80% of users on the web one only needs to develop for three browsers. In mobile developing for iOS, Android, Symbian and BlackBerry only assures you access to 20% of sold devices (VisionMobile, 2011). That means knowing what operating system your customers use to reach the right customer demographic is of major importance in mobile strategy.
4.2 Customer Relations and Education
To generate business through mobile applications is still a relatively novel concept for most but businesses are tentatively developing mobile strategies as they are discovering the utility of mobile applications (VisionMobile, 2011). Matt Powers, the chief technical officer from US mobile development firm Applico, states that at present companies are only using mobile for one or two business processes but more and more companies are approaching Applico to explore ways in which mobile can change their whole business model (Huntley, 2011).
The trends of consumerization, decentralization of IT, changes in enterprise software architecture and software as a service will lead to the development of mobile applications as a part of service company`s B2B and B2C business models (Canalys, 2011). One example of this is Standard Chartered bank`s development of in-house CRM and business intelligence applications (Flinders, 2010). This has lead to the development of Standard Chartered Breeze and Mobile. These applications allow clients to locate ATMs, get financial information and valuate property (Standard Chartered, 2011).
The challenge for mobile development companies is therefore to work closely with and educate companies on how mobile can be used to add value throughout the value chain (Huntley, 2011).
4.3 Acquiring Development Skills
Mobile application development is also in its infancy so one of the main challenges is finding developing and engineering talent that understands the mobile medium inside out and have the capabilities to educate clients on the possibilities of mobile (Huntley, 2011). Within the desktop programming and web design industries acquiring skills by means of outsourcing has become an industry standard.
In the mobile application development industry time to market considerations is of such importance that companies prefer to go against the trend of outsourcing their development needs and rather develop on an onshore basis. Improvements in communication, decreased risk, neglible time zone differences, quality control and disappointing offshore customer experiences dwarfs the extra cost of onshore development (Huntley, 2011).
4.4 Anticipating Consumer Needs
Not any application will be successful so anticipating the correct consumer wants and needs are crucial. Gartner has identified money transfer, location based services, mobile health monitoring, near field communication services and mobile music as some of the most important consumer mobile applications for 2012 (Gartner, 2011).
      5. Conclusion
The eradication of barriers to mobile service innovation by means of network effects and the drive to sell data was discussed.  Although innovation of mobile services were never more scalable or quicker to market the choice of operating system, customer relations and education, acquiring development skills and anticipating consumer needs were identified as critical success factors.  
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    6. Resources
Agarwal, A. & Glass, J. 2009. Mobile Startup Lansdscape. Presentation for Mobile Monday 12 January 2009: Boston.
Ahonen, T. 2008. Mobile as the 7th Mass Media. Futuretext: London.
Canalys, 2011. App stores` direct revenue to exceed $14 billion next year and reach close to $37 billion by 2015. (Online) Available: http://www.canalys.com/newsroom/app-stores-direct-revenue-exceed-14-billion-next-year-and-reach-close-37-billion-2015# [25October 2011].
Flinder, K. Move from Blackberry to iPhone is strategic, says Standard Chartered. (Online) Available: http://www.computerweekly.com/Articles/2010/08/16/242400/Move-from-Blackberry-to-iPhone-is-strategic-says-Standard.htm [26 October 2011].
Fling, B. 2009. Mobile Design and Development. Sebastopol: O`Reilly.
Gartner. 2011. Gartner Identifies the Top 10 Consumer Mobile Applications for 2012. (Online) Available: http://www.gartner.com/it/page.jsp?id=1230413 [27 October 2011].
Huntley, C.L. 2011. Onshore Mobile App Development: Successes and Challenges. IEEE Computer 44(9): 102-104.
Standard Chartered. 2011. iPhone Application. (Online) Available: http://www.standardchartered.com.hk/iphone/en/ [28 October 2011].
VisionMobile. 2011. Developer Economics 2011 How developers and brands are making money in the mobile app economy. (Online) Available: http://www.visionmobile.com/devecon.php [29 October 2011].
Yarrow, J. 2011. Android Blows Past Apple to Take The Lead in Market Share For App Downloads. (Online) Available: http://articles.businessinsider.com/2011-10-24/tech/30315528_1_android-apps-ios-smartphone  [29 October 2011].

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